The Most Dangerous Game - Chronicle Announcement
- Julia Wells

- Jul 31
- 3 min read
The Beast has been unleashed, London holds its breath as the Masquerade is once more put at risk... Monday 3rd August, 12:00 BST!

Where the Toreador under the influence of Thaddeus the Thespian and Penelope Dane used their newfound freedom from the Inquisition to stage a huge performance, the Gangrel have instead taken up a more grisly kind of display. Their hunt for all former members of the ECTU has led to several gruesome displays already, as the beasts run rampant across London.
One particularly animalistic kindred has now given in to the beast within entirely, becoming lost in their bloodlust and rage. They were supposed to be hunting discreetly in Burgess Park, one of the hunting grounds sanctioned by the local Barons, but after a recent kill have become truly lost.
The Beast seethes within. It cannot be controlled any longer, and all caution is thrown to the wind. Mortal and Kindred alike are caught in her path. It falls now to the rest of London's kindred to contain the Bestial Terror and safeguard the Masquerade. Justicar Parr has sent representatives of the Camarilla to negotiate an end to the hunt, and wish to lock down Burgess Park for good, lest more accidents happen.
Influence the Story
Burgess Park's status as a Gangrel stronghold hangs in the balance. Parr's negotiators will leash the Bestial Terror, and prevent any further hunting from occurring. The Gangrel on the other hand wish to calm the beast, and funnel her efforts into more productive and discreet means, continuing the hunt.
The status of Burgess Park as a hunting ground hangs in the balance... The winning side will surely gain influence and power over the losing side, who risk humiliation.
If the negotiators and the Camarilla, represented by the Malkavian Justicar, are successfully voted as winners by the players, they'll successfully put a permanent end to the hunt in Burgess Park, forcing the Gangrel to look elsewhere, tails between their legs. Burgess Park will change to become a Malkavian owned Location, with the following modifier:
Your Pawns on your side have +2 Power.
If the Gangrel instead receive your votes, they will fend off the rude intrusion of the Camarilla and manage to calm the beast. The negotiators will be sent packing, humiliated, and the hunt will be back on in earnest. Surely, no Mortal hunters will manage to remain out of their sight. Burgess Park will continue to be used as a primary hunting ground of the Gangrel, and no change in ownership or modifier will occur.
Chronicles Scoring
Chronicles games earn votes for your chosen side. The players are in charge and decide on the outcome of the story.
For those new to Chronicles, the score you post will be based on the highest level you complete, but beware, whenever you lose a Chronicle game, you'll lose a life. Losing all 3 lives resets you to difficulty 1, and you can start a new run. There is no limit to the number of runs you can start.
Chronicle games earn you rewards based on your progress and the number of wins you manage to achieve. Each side in the Chronicle comes with their own unique cosmetic rewards, while both sides give the same amount of currency. Think carefully before you pick your side!
New Token Cards and Gameplay
The enemy will have access to a few unique cards to oppose you, representing the myriad of beasts and unorthodox supporters of the beast, which scale in difficulty as the event goes on.
New token cards:
Frenzied House Cat
Can Attack Anywhere.
After this wins a conflict: Return to hand.
Rabid Deer-Beast
End of Round: Move to an enemy card with less Power than this.
Bestial Terror
When Murdered: Create a Rabid Deer-Beast in an enemy space.
Malkavian or Gangrel - pick your side, and influence the story directly.
Let us know what you think by posting on our socials, or join the discussion and meet other players on our Discord!
Find the event in-game starting Monday 3rd August 2026, 12:00 BST!.
Thanks for reading
🩸The Clans of London Team






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